Tim Brown: (Play), stretch & explore - investigating play. The thirty-second sketching episode and the finger pulling exercises were humorous. This is a great way to break the ice in any group discussion as long as those who attend have a sense of humor. If my memory serves me this is also an excellent warm up exercise in drawing classes. For the better part, Mr. Brown is correct when he affirms that as adults we are embarrassed to demonstrate or show our new ideas especially in the public eye. There is even more pressure or fear in these demonstrations with our peers, co-workers, and sometimes our own immediate family. We fear those judgmental calls of “others,” which makes us a more conservative society; I will admit to that. On the other hand, how our children and students perform in these same exercises should give us as adults pause and sound the wakeup alarm in lessons of creativity and civility. Children by the simple nature of their universe are operating in a non-hospitable networking environment that has fewer inhibitions, hang-ups, and phobias about sharing their creative, social and artistic impulses. This fact especially holds true for children who are living and learning in safe environments at home and in school. Children in nurtured and safe environment are more adept to expressing their creative impulses to others within this social script of role-playing. Many of these children have yet to learn the prejudices, uncertainty and fears that are far to often associate with risk taking, creativity, and forwarding ideas. The loss of our instinctive ability to play and feel we can display our creative ideas are becoming overshadowed in this blunt tangential instant “feedback” loop of digital information we find ourselves in as a society today. Make a make mistakes or faux pas on video, television or any other networking application, and you will pay for those unfiltered blunders instantaneously. Therefore, if we have to compare and contrast synchronous and asynchronous technologies with advantages and disadvantages, this is where we can start the discussion.
Tim Brown: (Play), stretch & explore - investigating play. The thirty-second sketching episode and the finger pulling exercises were humorous. This is a great way to break the ice in any group discussion as long as those who attend have a sense of humor. If my memory serves me this is also an excellent warm up exercise in drawing classes. For the better part, Mr. Brown is correct when he affirms that as adults we are embarrassed to demonstrate or show our new ideas especially in the public eye. There is even more pressure or fear in these demonstrations with our peers, co-workers, and sometimes our own immediate family. We fear those judgmental calls of “others,” which makes us a more conservative society; I will admit to that. On the other hand, how our children and students perform in these same exercises should give us as adults pause and sound the wakeup alarm in lessons of creativity and civility. Children by the simple nature of their universe are operating in a non-hospitable networking environment that has fewer inhibitions, hang-ups, and phobias about sharing their creative, social and artistic impulses. This fact especially holds true for children who are living and learning in safe environments at home and in school. Children in nurtured and safe environment are more adept to expressing their creative impulses to others within this social script of role-playing. Many of these children have yet to learn the prejudices, uncertainty and fears that are far to often associate with risk taking, creativity, and forwarding ideas. The loss of our instinctive ability to play and feel we can display our creative ideas are becoming overshadowed in this blunt tangential instant “feedback” loop of digital information we find ourselves in as a society today. Make a make mistakes or faux pas on video, television or any other networking application, and you will pay for those unfiltered blunders instantaneously. Therefore, if we have to compare and contrast synchronous and asynchronous technologies with advantages and disadvantages, this is where we can start the discussion.
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